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Liquid Candle

A candle inspired by water. Instead of fire or a button, the rising water level changes the brightness and color of the light, casting wave patterns across the surface. As water is poured in, the orange fire-light fades and a blue water-light brightens in its place — turning the gesture of filling a glass into a new way to ignite a flame.

With Ellie Huang.

Inspiration

The candle was meant to reflect water — to carry the motion of waves in its light and shift color as the level inside it rose. We also wanted to replace the familiar mechanisms of a candle, fire or a switch, with water itself as the medium of ignition.

References: Magical Arduino Fountain · Witaya Junma — Water Lamp

Concept sketch — water as medium of ignition
Concept sketch — water as medium of ignition
Circuit diagram — HX711, Arduino, dual Neopixel
Circuit diagram — HX711, Arduino, dual Neopixel

Process — Sensors & Water Level

We tested three approaches to reading the water level: an ultrasonic sensor, a time-of-flight sensor (VL53L0X), and a weight sensor (HX711). The weight sensor won — it responded accurately and immediately to poured water, while the optical sensors were thrown off by the clarity of the liquid and the transparency of the vessel.

Sensor comparison — ultrasonic, ToF, weight
Sensor comparison — ultrasonic, ToF, weight

Process — Light & Material

The hardest problem was finding a housing that could cast visible waves. We cycled through acrylic, plastic bottles, circular plastic cans, and glass, looking for a wall thin enough to transmit light but textured enough to show ripples. Plastic bottles reshaped with a heat gun gave us the pattern we needed without the weight or fragility of glass.

Heat-gun material trial
Heat-gun material trial
Wave pattern test on the vessel wall
Wave pattern test on the vessel wall
Orange fire-light — dry vessel
Orange fire-light — dry vessel
Mid-pour — orange fading, blue rising
Mid-pour — orange fading, blue rising

Process — Light Test

Two Neopixels sit inside the vessel — one tuned to fire, one to water — controlled by Arduino. Using a HSV color demo we mapped the HUE bands for each channel:

  • Fire light: HUE 8000–10000 (orange)
  • Water light: HUE around blue

The logic: when the user begins pouring, the fire-light is at full brightness. As the water rises, the orange dims and the blue brightens — the act of filling becomes the act of dousing, and of lighting something new in its place.

HSV mapping for fire and water channels
HSV mapping for fire and water channels

Videos

Finished prototype — fully water-lit in a dark room
01Finished prototype — fully water-lit in a dark room